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How To Access Wireless Ip Cameras Raw Feed

Do any surveillance cameras offer RAW format equally opposed to MJPEG, H.264, etc? I know this wouldn't be possible for high frame rate video streams, only what about for time lapse/stills, etc? RAW has been effectually for quite a while with DSLR'southward and recently inroads for cinema/video cameras. I would love to have a single RAW image every 2d or so...and curious if anyone is dabbling with this for security applications?

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The brusque answer is 'no', the long reply is 'depends what you hateful past RAW'.

No surveillance cameras, AFAIK, offer a RAW selection for video, at to the lowest degree how the term is used with DSLRs, i.e., raw sensor information that has neither been processed into a colorspace NOR been compressed*.

RAW prototype data is therefore always uncompressed*. But uncompressed image data is not ever RAW. Sometimes people refer to uncompressed video as RAW video, simply this should be avoided since RAW in terms of DSLRs always means without colorspace sampling.

In any event, since I retrieve you actually hateful 'uncompressed video', the answer is slightly more more positive. I encounter iii options all with some drawbacks, but all possibly workable.

i) Hd-SDI - Since you didn't specify information technology needed to be an IP camera, option 1 is the beleaguered Hard disk-SDI based security camera, which although not likely to exist around in a couple of years, is easily obtainable today at reasonably cheap prices. They output to the SMPTE Hard disk-SDI broadcast standard, and and then are uncompressed merely color processed. They normally work with HD-SDI DVRs, but in social club to avert the automatic compression applied past the DVRs on input, you would desire a SDI capture bill of fare in a PC to grab the uncompressed frames. There may exist a way to salvage uncompressed frames on the DVR direct, but I didn't see 1.

2) GigE - Another pick would be GigE machine vision cameras, which can output uncompressed video onto a standard TCP/IP network. Though on the other end you demand a commuter that can take GigE and brand bitmaps out of them. So again a PC, but no capture card this time. On the other hand the cameras usually run in the thousands of dollars, so...

3) Native Camera SDK - An interesting pick would be to apply something like Centrality' Embedded Device SDK. Uncompressed frames can exist caused and and then saved on retentiveness cards or ftp'd. What frame rate could be supported, I don't know, probably very low. Possibly some ane already has made a elementary uncompressed capture program. Vendor specific though...

*compression used in the sense of lossy compression.

Annotation: I intentionally omitted any analog Hard disk drive technologies, although one could debate they are not compressed, at to the lowest degree in the normal sense.

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To aggrandize on #2 in the splendid postal service to a higher place, any GigE Vision compliant camera volition output uncompressed (and nigh near ever in an unaltered color space) "video", which is really just a sequence of images. Indeed many of these cameras are in the thousands of dollars, but a growing number are somewhat competitive (price-wise) with surveillance cameras - look at Betoken Grayness or Basler. GigE Vision cameras wouldn't plug into any ONVIF software/hardware, but multi-platform SDKs usually send with each camera.

Disclosure: I work in this space, but not related to the companies I mentioned to a higher place.

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We accept had some success with using our Directly Show driver with various VMS systems, so this could be an pick. Nosotros also take an ARM/Linux SDK, so you could create a very uncomplicated embedded solution.

Our Blackfly cameras are fairly affordable costing below $500 for most models:

http://www.ptgrey.com/blackfly-gige-poe-cameras

Disclosure: I work for Point Gray.

Regards,

Vlad

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Thank you for the comments. This should become me working in the right management. My goal with looking for RAW(uncompressed) is to have an optimum prototype for further piece of work in Adobe Photoshop/Camera RAW(if possible). In the withal digital photographic camera world, I shoot everything in RAW(compared to JPEG) and tin do a lot more with information technology subsequently in post processing.

Possibly edifice a Rasbperry Pi camera may fit into this equally well? Something I had not however looked at, but an area someone had mentioned considering.

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Nick not sure how much this will assistance only a few years agone I discovered industrial automobile vision cameras sold in the The states by the Imaging Souce, nice thing for me as an cease user is the direct availability to buy product. The line upwardly covers USB, GiGe, and Firewire. I selected a USB model with a monochrome Sony CCD scrap 1280x960 with 4.6 micron square pixels information technology is simply 8 bit dynamic range only my application experience is similar to what I recall you looking for a way to become maximum paradigm quality in post capture. I use the supplied Windows software bundle to control the camera in the capture phase which IMO is an like shooting fish in a barrel UI to lean and dial the photographic camera in for each specific scene exposure. Files get rather large when I run at the max of 15FPS on my model but almost of my subjet affair is depression low-cal ofttimes at longer focal lengths so I am running much slower frame rates to get the data I am looking for. I utilize a stacking software application to ingest the original file and increse S/N in low lite scenes, eventually finishing up in Photoshop. The resolution in the end images is nil short of amazing when I have everything dialed in.

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Kinda getting outside the telescopic of this forum, but... why non just pick up a cheap used DSLR and use something else to trigger the stills on a time lapse? The software that came with my Canon cameras could do this when connected via USB cable... or you could employ your Raspberry Pi to either trigger via the remote shutter input, or scrape up a driver to connect it via USB. Doesn't even have to be a DSLR; a lot of signal-and-shoot cameras support RAW output as well.

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What are you lacking in your current images that you experience you would exit of a RAW epitome (realistically)?

Who/what would view the RAW'due south? They're not web or mobile device friendly, so they demand to exist converted to JPG/PNG/GIF (it's pronounced JIFF!), etc.

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Smashing information thus far! But it's critical to notation that Video/Image pinch is vastly dissimilar than what the ISP (Epitome Signal Processing) engine does to convert RAW paradigm data to the "uncompressed" video data that is fed into the H.264 or MJPEG engines.

RAW sensor epitome format is in what's called a Bayer pattern -> RGGB - Red, Green, Dark-green, Blueish - which no (to my noesis) off the shelf security cameras can output.

The reason for that is unproblematic… That data is both MASSIVE and wicked fast. To give you an thought of how fast that is, a typical sensor is gear up upwards for a rate of 60Hz for 1080P video. To become all that image information dumped from the imager to the processor in time is 2.376 Gigabits per second of data. That's fast.

The only way that modern architectures can keep upwards with the video flow is to have a defended hardware pipeline that converts the mosaic epitome from the sensor into RGB and ultimately YUV epitome formats.

https://en.wikipedia.org/wiki/Demosaicing

That hardware is set up for speed and is usually 'untouchable' by the CPU and/or software. I say commonly given the fact that if you're doing the processing with FGPAs or other specialized video engines, there can be a tap to go RGGB data from unmarried snapshots via a special pipe.

RGGB data is awfully large epitome to keep in memory also, so it's ordinarily processed using "line buffers" in memory which only contain stripes of the RGGB information mid-flight while it is beingness processed by the hardware engine.

Frame buffers on the other hand, store the unabridged frame, which is handy for 3D noise reduction where the Internet service provider has to know the status of the pixel from the frame before to see if it's racket or real.

Regardless, the CPU doesn't usually get to touch on the video information midflight, even if it's part of DRAM memory that it has 'access' to. Even but snooping around there can interrupt the timing of the video feed which can mess everything upward and cause jittery video. All of those $.25 and bytes are flowing effectually using hardware DMA engines and take pinnacle priority for memory access, even over the CPU.

All that said, if one had a magic wand, there would be some pretty crawly use cases for getting full RGGB/RAW frames out of the pipeline.

Many assumptions - color residual - white balance - exposure - etc, are made and hardwired into the conversion from RGGB -> RGB and so that's why most pros/prosumers use RAW mode when they are shooting with DSLR'southward. Once that conversion is done, it's difficult to 'undo' and hard to gear up if something was wrong.

For RAW prototype data, if the exposure is 'shut', Adobe Lightroom, PhaseONE, etc etc tin fix it easily.. if information technology'south RGB or YUV... not so much...

The other challenge with doing those settings in a hardware pipeline, is that (generally speaking) all the settings are global to the entire prototype.

The only caveat to that is the new dynamic range schemes that are coming out now that let multiple exposures to be multiplexed together to form a unmarried, properly exposed, high dynamic image.

White balance is global, as is the overall exposure, etc.

Higher cease image processing tools (like Lightroom, PhaseONE, etc) can change and re-process various parts of the epitome using different settings. In the case of mixed lighting where you accept sunlight streaming in to a fluorescent lit room, it'southward almost incommunicable to white balance properly if you use a single setting. The camera picks the dominant low-cal and the other lighting will have a strange hue to information technology.

Security cameras don't really intendance about this so long equally it's not too ugly, but for photographic means, that is very important.

The ISP too throws away data as role of the colour infinite conversion from RGB to YUV.

https://en.wikipedia.org/wiki/RGB_color_model

https://en.wikipedia.org/wiki/YUV

YUV is really handy for processing and storing image information and it allows you to keep 'intensity' Y values (how bright and dark a pixel is) versus what color they are 'U' & 'V'. Scientists long figured out that our eyes are very sensitive to how bright a pixel is as compared to a pixel adjacent to it, merely actually bad about seeing color changes betwixt those two pixels. So by throwing out that color information that we can't see, y'all can shed a lot of pounds, just still go along it looking pretty good.

That's 1 of the reasons why in that location are 2 light-green pixels versus only one blueish and one ruby-red pixel respectively. Greenish commonly conveys intensity for our eyes so it has the most information and the cherry and blue pixels tell the engine what colour that dark-green pixel really was.

Programs like Photoshop, PhaseONE, Aperature, etc beloved to accept all that actress image data. Having every bit of data makes resizing, color adjustments, fine exposure changes, etc to be the most accurate possible. For security cameras, that's but a lot of empty calories and throwing them abroad is the correct telephone call.

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IPVM should add a "All-time Of" voting category for posts like this.

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Really groovy info Ian!

Question, is the colorspace processing done on the line buffers or on the frame buffers?

Is there fifty-fifty an instant in time when there exists an entire 'frame' of RAW information, to be captured?

Does the sensors architecture, vis a vis rolling vs global shutter, directly bear on how the pipeline is candy?

One bright spot is that if a full RAW frame does exist, the OP is specifically referring to time lapse stills, then there could be a 2nd or more than between every frame with which to write the data.

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Thanks! Swell questions too!

The respond is HIGHLY dependent on the processor used, only the short respond is: Both.

Given the fact that most 'better' video processors support "3D" noise reduction, the only piece of cake mode to do this is using a frame buffer. It has to wait back in time to get a sense for how frequently that pixel is irresolute in time, so it has to have at least one frame behind it.

But that frame buffer could be used on RGB or YUV data, which negates the original author'south request of having all those delicious unmolested $.25 to play with. The noise reduction is easier on less information, so doing it only on the Y data makes sense. Noise is usually changes in intensity, particularly in low light, so over again, Y simply fits the pecker for a frame buffer.

If they're doing that then the incoming RGGB data is fed into line buffers, processed into intermediary stages and then dumped to a frame buffer.

That said, memory is also getting insanely cheap and blazingly fast now, so having large DRAM buffers to support multiple FULL bayer frames isn't also bad (at least less bad than it was three years ago).

Fifty-fifty if it was RGGB information, all the voodoo that the processing engines use to get frame rates and resolutions ultra-loftier, might hateful however that information technology might be in non-contiguous hunks, etc, so putting it all back together is at best 'tricky'.

These are very closely held secrets and I don't take any inside noesis aside from having worked in this infinite for a very long time and know the limitations pretty well, which give insights to how it is architected.

The major limitation is the CPU can't arrive at that place fast plenty to write back out a total buffer worth of data before the other frame comes in and clobbers the 1 you were trying to read out. Like before, information technology might not all be continuous chunks and it's possible that there's never a whole frame that could exist used.

All that to say, "I don't know" but I'yard guessing both :)

We have actually wanted to get RAW / RGGB frames also, and when I've plied the vendor's hardware engineers with lots (and lots) of beer, they've allowed us to have "chunks" of RGGB data, but compiled from a agglomeration of frames that could then exist combined to make up a consummate epitome.

For time lapses of stuff that doesn't move very quickly that technique would work, but information technology'due south very hairy and those semi 'back doors' are prone to existence lost in the next revision of the firmware. So even though this would likely satify the OP's dreams, nosotros gave up on having this as a feature in our cameras since it was too difficult to maintain and information technology's rarely used.

Bang-up question on Rolling Shutter versus Global Shutters… For the rest of the group reading forth, there are 2 basic types of electronic shutters available with modern CMOS sensors.

A rolling shutter starts scanning at the acme and then drops line by line, 'rolling' its way downward the imager. One time information technology gets to the bottom, information technology starts at the superlative and keeps going, advertizing infinitum… This can atomic number 82 to some very weird artifacts with objects that movement through the scene while the capture is existence taken.

For instance, if a truck drives through the scene, the top of the truck will be 'seen' first. Every bit the truck swipes through the epitome, it is 'seen' at later on times, but at that time it's driven a few inches since and then, and then for the next row, it 'looks' like the truck shifted over a bit. By the time information technology gets to the lesser, the entire truck will be leaned 'back' and the wheels will be significantly farther forward from the top. Weird.

Global shutters capture the entire scene at one fourth dimension, so the meridian of the truck and the bottom of the truck are captured exactly at the aforementioned moment, so there is no distortion.

Rolling shutters are a lot easier and less complicated than global shutters, so they have ruled supreme in the video and cellphone markets.

The read out speeds are typically VERY fast as well, significant that the time it takes from the pinnacle to the bottom has decreased dramatically equally sensors have gotten faster. The faster you get from top to bottom, the less something moves in between, making it nigh await like a global shutter was used. That's why in my example above for the information rate, we put the sensor in 60 FPS (Hz) mode when at all possible, even if nosotros're only supplying 1080P30 to the H.264 engine. The faster frame rate makes things look better if they are moving.

Ok… all that aside, to finally reply your question, how does that change things buffer wise… the respond is not much.

The video frame is read in then quickly, even with a rolling shutter, that the processor has to gobble it in as fast as it can.

On the other side, the sensors with global shutters yet have to feed that data out row by row too, then they're pretty much the same when information technology's all said and done.

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Claiming a line of cameras designed for Global Security / situational awareness, comes these motorcar vision turned security cameras from Adimec.  Still they merits to be able to output Bayer information, so this is the closest friction match to the OP's request that I have see so far.

@Ian, from the spec sheet, does this sound like pre-demosaiced data?

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Practise any surveillance cameras offer RAW format every bit opposed to MJPEG, H.264, etc? I know this wouldn't be possible for high frame charge per unit video streams, merely what about for time lapse/stills, etc? RAW has been around for quite a while with DSLR's and recently inroads for picture palace/video cameras. I would honey to accept a single RAW image every second or so...and curious if anyone is dabbling with this for security applications?

RED make very loftier resolution digital cinema cameras (Used by Jackson for Hobbit one-iii and Cameron for Avatar 2-iv) with 17 stops of dynamic range and all output is REDCODE RAW. Typically for a Hollywood characteristic you'll record to onboard SSD mags for 6K (6144 pixels horizontal) at 120 fps. If you wanted to integrate this into a survaliance system, you would desire to tether via GigE instead of using SSD mags. GigE obviously has less throughput than onboard SSD, but y'all could however go 4K REDCODE RAW at sixty fps or 6K at effectually l fps. We typically find GigE delivers effectually 80MB/due south, then you tin can experiment with the frame size/frame rate/redcode pinch rate to encounter all possible options at http://www.ruddy.com/tools/recording-time

I haven't used the Centrality SDK so I'm non sure how information technology compares to surveillance standards, but all aspects of the camera are controllable via our open REDLINK SDK and if you wanted to write software to access this data within of a VMS, you could practice that via our R3D SDK. Most of the documentation is publically attainable at https://world wide web.red.com/developers

Of course, digital movie theater is our primary market and then at this time I can but see this working for very high end projects.

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Take you checked out CHKD for Canon cameras? The relevance depends upon your intended application.

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Assuming you mean CHDK...

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Source: https://ipvm.com/forums/video-surveillance/topics/raw-format-time-lapse-stills

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